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Sphere

Frozen Lake — Brightside

165 BPM · B

Sphere is built for atmosphere: breathing pads, granular textures, moving drones and cinematic beds. Every sound has two layers, and each layer can use a different source — a wavetable, a granular engine, a modal model (bells, bars, glass) or noise. The Orb (an XY pad) morphs smoothly between the two layers and their brightness, so one gesture changes the character of the whole sound — automate it in your DAW too. At the output there's a deep effects chain: modulation, delays, reverbs and saturation. Everything is synthesised, with no sample libraries.